Interview with Scrapbook Development

Exposed takes to local indie developer; Scrapbook Development to get a better understanding of the industry – specifically in The Steel City.


This small independent software company specialises in producing software for handheld technology – such as the iPhone, PlayStation Vita and Windows Phone. They have a small selection of games, most notably Gravoor and Jail Break. We spoke with creative director Christopher Gray to get an insight into Scrapbook Development.


Q: Why is Sheffield popular for indie game developers?

A: “It’s a city where a lot of people within these industries know each other – and this sense of community is very appealing for independent artists in all media disciplines.”



Q: How and when did you start Scrapbook Development?

A: “About 2 years ago. We were just about to graduate from Sheffield Hallam with degrees in Animation and Games Software Development and were looking towards working together on a game project.”


Q: What made you want to be a games developer?

A: “I’ve been playing games, and wanting to make them myself, for as long as I can remember – ever since my Dad  let me have a go on his MegaDrive.”



Q: What’s the future like for Scrapbook Development?

A: “Our profile is rising within the industry – we’ve recently moved into the office space at The Workstation so we’re at it full time. We’re currently working on some new projects including a mobile racing game, Soccer General Manager – and Gravoor 2 is also in the pipeline.”


Q: Do you have any advice for aspiring developers?

A: “Games development is a notoriously difficult industry to break into – so your portfolio will need to stand out. Work experience is also vital – working on something in class and something in the real world are two different ball games.”


By Kieran Wade


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